Blinking & Winking

This tutorial was written by me, NaughtiAngel, on 17th May 2008.

Any similarity to this tutorial is purely coincidental, it is a combination of things I have learned.

Please do not copy or claim as your own.

This tutorial has been registered with TWI prior to public release.


This is the effects we will be making.

Supplies

You will need PSP & Animation Shop

Tube of choice

. I've used the gorgeous work of Elias Chatzoudis you can purchase his tubes HERE

Please check artist terms of use carefully as not all allow animation of their work.

You can find MPT's TOU HERE

Let's Begin!

Ok open up your tube and copy and paste as a new layer.

Duplicate your layer and zoom right in. I zoomed in 1000%

Grab your push tool and use these settings.

You might need to adjust the size if working on an eye much bigger or smaller.

Click here

and drag to here

back to the top and drag down again

Till you have somethimg like this

Now grab your soften tool and use these settings

a couple of click just to soften the pixels we adjusted and you should have something like this

Now if you want a blink do the other eye.

Then save your file as a .pspimage file(psp 7 compliant) or psd

Animation

Open A/s and find your file.

Now the difference between blinking and winking is the timing!

Blinking is a quick automatic type motion where as winking is a slower deliberate action.

Winking times

ok click on your first frame (open eye) and click alt - return and change the number to 300 or more if you want more time between winks

click on the second frame (closed eye) and again alt - return, change the number to 20 more if you want a slower wink.

or

Blinking Times

Click on your first frame (open and eyes) click Alt - return and change the number to 300 or 400 this stopps her looking like she has a nervous tick

Click your second frame and Alt - Return and check your speed is set at 10

----

Play and admire your handy work!

Click play to test your animation.

If you plan on saving your animated tube for future use on a tag then save as a .mng this will preserve the timing but won't optimise and stick white pixels all over your work.

 

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Copyright NaughtiAngel aka JoJo May 2008